Random options
Extra stats a dropped piece may roll: which slot gets what, and how high
- Only gear dropped by monsters rolls options; shop, quest, box and crystal shop gear has none
- A piece rolls 0–4 lines: the next line only once the one before came, never the same option twice on a piece
- X rolls from 1 to the most for the dropping monster's level: higher monsters give stronger options
- A magic weapon (a staff) rolls magic options, any other weapon physical ones
- Reroll the lines you don't want at Lisette the enchantress in the smithy, locking the ones to keep
Chance of options on a piece
- 1 or more lines
- 50%
- 2 or more lines
- 15%
- 3 or more lines
- 2.3%
- 4 or more lines
- 0.11%
Dropping monster level
Gear slot
Attack
- ATK +1~4%
Weapon · physical
Ring - MATK +1~4%
Weapon · magic
Head
Ring - Magic +1~6% vs a random race
Weapon · magic - CRIT +1~4
Weapon · physical
Head
Gloves
Ring - ASPD +1~4%
Weapon · physical
Ring - HIT +1~5
Weapon · physical
Gloves - Damage +1~6% vs a random race
Weapon · physical - Skill cooldown −1~4%
Weapon · magic - Crit damage +1~10%
Weapon · physical - Armour pierce 1~5%
Weapon · physical - Magic pierce 1~5%
Weapon · magic
Ring - ATK +1~5
Gloves - MATK +1~5
Gloves
Defence
- MDEF +1~2
Armor
Shield
Head
Cape
Legs - Crit shield +1~4%
Armor
Shield
Head
Cape
Belt
Ring - MaxHP +1~4%
Armor
Shield
Head
Cape
Legs
Belt
Shoes
Ring - DEF +1~2
Armor
Shield
Head
Cape
Legs
Shoes - FLEE +1~3
Armor
Cape
Legs
Shoes - Damage taken −1~3%
Armor
Shield
Other
- Random stat +1~3
Weapon
Armor
Shield
Head
Cape
Gloves
Legs
Belt
Shoes
Ring - MaxSP +1~10
Belt
Ring
The green numbers are the range a piece rolls (lowest~highest) from a monster of the chosen level band; higher monsters roll higher