World of Verda
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Random options

Extra stats a dropped piece may roll: which slot gets what, and how high

  • Only gear dropped by monsters rolls options; shop, quest, box and crystal shop gear has none
  • A piece rolls 0–4 lines: the next line only once the one before came, never the same option twice on a piece
  • X rolls from 1 to the most for the dropping monster's level: higher monsters give stronger options
  • A magic weapon (a staff) rolls magic options, any other weapon physical ones
  • Reroll the lines you don't want at Lisette the enchantress in the smithy, locking the ones to keep

Chance of options on a piece

1 or more lines
50%
2 or more lines
15%
3 or more lines
2.3%
4 or more lines
0.11%
Dropping monster level
Gear slot

Attack

  • ATK +1~4%Weapon · physicalRing
  • MATK +1~4%Weapon · magicHeadRing
  • Magic +1~6% vs a random raceWeapon · magic
  • CRIT +1~4Weapon · physicalHeadGlovesRing
  • ASPD +1~4%Weapon · physicalRing
  • HIT +1~5Weapon · physicalGloves
  • Damage +1~6% vs a random raceWeapon · physical
  • Skill cooldown −1~4%Weapon · magic
  • Crit damage +1~10%Weapon · physical
  • Armour pierce 1~5%Weapon · physical
  • Magic pierce 1~5%Weapon · magicRing
  • ATK +1~5Gloves
  • MATK +1~5Gloves

Defence

  • MDEF +1~2ArmorShieldHeadCapeLegs
  • Crit shield +1~4%ArmorShieldHeadCapeBeltRing
  • MaxHP +1~4%ArmorShieldHeadCapeLegsBeltShoesRing
  • DEF +1~2ArmorShieldHeadCapeLegsShoes
  • FLEE +1~3ArmorCapeLegsShoes
  • Damage taken −1~3%ArmorShield

Other

  • Random stat +1~3WeaponArmorShieldHeadCapeGlovesLegsBeltShoesRing
  • MaxSP +1~10BeltRing

The green numbers are the range a piece rolls (lowest~highest) from a monster of the chosen level band; higher monsters roll higher