Quests
Every chapter of the main story, and the guild's quest board for each rank
Main story
- Main quests go in order: finish one to take the next. Each is done once
- Every chapter leads to new ground and ends at its boss. The level shown is the lowest a quest is offered at
- Open the quest window in the game and track a quest: the game shows the way to its monster's map or NPC
Prologue First DewLv 1
- 1First Steps in VerdiaLv 1
From Rosie
Welcome to City of Verdia! Go and greet Martha the General Merchant: her shop has the potions and supplies every adventurer needs. Use the minimap or the area list (M) to find the way, then come back to me.
ObjectivesRewards- EXP 50
- Job EXP 40
- ยาฝึกหัด ×5
- 2Gearing UpLv 1
From Rosie
Open the Starter Box in your bag (B) and see what's inside. Then meet Duncan the Weapon Merchant and Hilda the Armor Merchant. Come back and I'll give you a sword and a full set of travelling gear: outside the city, monsters show no mercy to the unarmed.
ObjectivesRewards - 3The First HuntLv 1
From Rosie
Head to the field outside town and defeat 5 Dewdrops. Click a monster to attack it, and drink a potion when your HP runs low: drag potions onto the hotbar to use them quickly.
ObjectivesRewards- EXP 120
- Job EXP 100
- ยาฝึกหัด ×5
- 4Monster LootLv 1
From Rosie
Monsters often drop things: walk over to pick them up, or press the pickup button. Bring me 5 Clear Jelly from Dewdrops. Whatever else you collect can be sold at a shop for Gold.
ObjectivesRewards- EXP 150
- Job EXP 150
- 150 Gold
- 5Tougher FoesLv 1
From Rosie
Each level brings stat points: open the status window (C) and spend them to grow stronger. Then defeat 8 Leafgrubs and 8 Digmoles.
ObjectivesRewards- EXP 300
- Job EXP 300
- 6Let the Bot HuntLv 1
From Rosie
Long hunts can be left to the bot: press the auto hunt button by the minimap, or open the bot settings from the menu panel to choose its area, potions and loot. Then let it defeat 10 Puffseeds.
ObjectivesRewards- EXP 400
- Job EXP 400
- ยาฝึกหัด ×10
- 7A New PathLv 1Job Lv 10
From Rosie· Return to Garreth
Job level 10: time to choose your own path. Spend your skill points to train Basic Skill to level 9 in the skill window, then see Garreth the Adventurer Chief at the guild, pick your first job and tell the chief you are ready.
ObjectivesRewards- EXP 600
- Job EXP 300
- 500 Gold
- ยาฝึกหัด ×10
Chapter 1 Flowers Out of SeasonLv 5–8
- 1Blooming Out of TimeLv 5
From Rosie· Return to Seline the Scout
Every flower in Leafglow Grove has bloomed at once, long before its season. The Guild has sent Seline to look into it. Find her at the edge of the grove (from the city go to Verda Falls, then north into the grove).
ObjectivesRewards- EXP 150
- Job EXP 100
- 2Glow in the GroveLv 5
From Seline the Scout
The green thornbees of the grove have grown oddly fierce. Drive them off the paths, and bring me glow dust from the fireflies so I can see where this light comes from.
Rewards- EXP 170
- Job EXP 300
- 300 Gold
- ยาฝึกหัด ×5
- 3Honey Too SweetLv 6
From Seline the Scout· Return to Hollis the Beekeeper
This dust is dewlight indeed, and not only in the grove. Hollis the beekeeper at Lavender Orchard sent word that his bees are acting strange. Go and see him (north from Dewy Field).
ObjectivesRewards- EXP 200
- Job EXP 120
- 4Queen of the HiveLv 6
From Hollis the Beekeeper
The honeybumbles have gone wild on glowing nectar and the Honey Queen won't let me near the hive. Calm them down, and bring me some wild honey so I can see if it is still fit to eat.
Rewards- EXP 230
- Job EXP 400
- 500 Gold
- ยาฝึกหัด ×10
- 5The ElderbloomLv 8
From Seline the Scout
The light flows from deep in Leafglow Grove. The Elderbloom, asleep for centuries, has drunk so much from the roots that it bloomed all at once and lost itself. Defeat the Giant Petal Beetle that guards it, free the Elderbloom of its light and bring its heartwood back to me. Going with a party is safer.
Rewards- EXP 770
- Job EXP 600
- 1,000 Gold
- ยาฝึกหัด ×10
Chapter 2 Voices from BelowLv 10–15
- 1Bitter WaterLv 10
From Seline the Scout· Return to Elder Bram
Word has come from Stilthaven that the marsh water has turned bitter. Seline wants to know whether it has to do with the returning light. Meet Elder Bram in the square of Stilthaven (south from Leafglow Grove).
ObjectivesRewards- EXP 300
- Job EXP 200
- 2Poison in the MistLv 10
From Elder Bram
The marsh mist thickens every night, and the bog wisps grow with it. Drive them off and bring me their mist cores. I want to know where this poison comes from.
ObjectivesRewards- EXP 900
- Job EXP 600
- 500 Gold
- ยาฝึกหัด ×10
- 3The SourceLv 11
From Elder Bram· Return to Foreman Greta
These mist cores are laced with crystal dust. The marsh has no crystal, but the quarry the city reopened does. Ask the foreman at the quarry entrance (out of the north gate of Verdia).
ObjectivesRewards- EXP 350
- Job EXP 250
- 4Endless DiggingLv 12
From Foreman Greta
The moles smell the crystal and will not stop digging. Tunnels keep collapsing. Deal with them and their big boss, and bring me their digging gears so I can see how deep they have gone.
Rewards- EXP 1,300
- Job EXP 800
- 800 Gold
- ยาฝึกหัด ×10
- 5The KilnheartLv 15
From Foreman Greta· Return to Councilor Aldric
The old Alder furnace under the quarry has drunk the mined crystal until it woke. Its heat and runoff flow into the marsh. Defeat the stone sentries guarding it, put out the Kilnheart, and take its heart to Councilor Aldric in Verdia as proof. Going with a party is safer.
Rewards- EXP 2,200
- Job EXP 1,300
- 1,500 Gold
- ยาฝึกหัด ×15
Chapter 3 The Fleet That Never Made PortLv 18–25
- 1A Deaf CouncilLv 18
From Councilor Aldric· Return to Marina the Ferry Mage
The furnace is out, and that will do. The marsh is a small matter... but if you have time to spare, the harbour reports ghost ships in the mist troubling the city's crystal barges. Talk to Marina at Verda Harbor (east from Leafglow Grove).
ObjectivesRewards- EXP 700
- Job EXP 450
- 2Ghost Ships in the MistLv 18
From Marina the Ferry Mage· Return to Old Oswin
Those ghost ships attack no one. They just circle, looking for a harbour. My grandfather knows more about them than anyone. He sits right by the docks.
ObjectivesRewards- EXP 700
- Job EXP 450
- 3Corsairs Who Will Not DieLv 19
From Old Oswin
In Tidecall Grotto the men of the Alder fleet still hold their swords, and their captain lets no one near the wreck. Give them their rest at last, and bring me the coins they carry (the grotto is reached through Terrace Paddies).
Rewards- EXP 2,400
- Job EXP 1,600
- 1,500 Gold
- ยาฝึกหัด ×15
- 4A Compass With One HeadingLv 24
From Old Oswin
These coins bear the seal of Alder, but the flagship's captain did not sink in the grotto. His ghost still stands at Wavebreak Point, beset by wreck robbers. Find him: his compass may show where the fleet was bound that night (Wavebreak Point is reached through Stilthaven).
Rewards- EXP 3,200
- Job EXP 2,100
- 2,000 Gold
- ยาฝึกหัด ×15
- 5The City That Still WaitsLv 25
From Old Oswin
The compass does not point to sea. It points to the Forsaken Ruins, Alder's old capital, where the Hollow Regent still orders his soldiers to guard the gates until the queen returns. Defeat the guardians in the way, release the Regent from his duty, and bring me his crown to read. Going with a party is safer (the ruins are reached through the Giant Tree Forest from Verdia).
Rewards- EXP 4,200
- Job EXP 2,800
- 3,000 Gold
- ยาฝึกหัด ×20
Chapter 4 The Snow That Never MeltsLv 28–35
- 1A Crown Still ColdLv 28
From Old Oswin· Return to Scholar Eva
This crown stays ice cold even in the sun. The name carved on it is Queen Eleanor, she who built the star gate... I have heard of cold like this in the north. The Guild sent Scholar Eva to study at Frostmere. Show it to her (from the Crystal Quarry to Windscar Ridge, then west).
ObjectivesRewards- EXP 1,500
- Job EXP 900
- 500 Gold
- 2Fish Frozen WholeLv 28
From Scholar Eva
The fish in this lake have turned to crystal yet still swim. I need their scales to compare with the crown, but snow wolves ring the way down to the water. Deal with them and their alpha first.
Rewards- EXP 4,000
- Job EXP 2,600
- 2,500 Gold
- 3The Cave That Breathes IceLv 30
From Scholar Eva
The scales and the crown are chilled by the same light, and the cold wind blows out of the Ice Hollow to the west. Golems and crystal worms born of that light fill it. Clear the way so I can go in and measure it.
Rewards- EXP 4,800
- Job EXP 3,200
- 3,000 Gold
- 4The Queen Who Keeps All ThingsLv 32
From Scholar Eva
Deep in the cave is an Ice Queen who believes cold keeps all things from decay, and freezes whatever comes near. The same thought as Queen Eleanor, who wanted to keep the light forever. Free her from that cold.
ObjectivesRewards- EXP 5,500
- Job EXP 3,600
- 3,500 Gold
- 5The Sealed ShellLv 35
From Scholar Eva
All the cold light flows from Winterchasm, where the Glacier Shell has lain on guard since the Night of Falling Stars, an Alder keystone on its back. Defeat the rime guards in the way, let the Shell rest, and bring me the keystone. Going with a party is safer (Winterchasm lies past the Ice Hollow).
Rewards- EXP 7,000
- Job EXP 4,500
- 5,000 Gold
Chapter 5 DuskLv 37–48
- 1The Sealed LetterLv 37
From Scholar Eva· Return to Ardan the Royal Waymage
The letter in the keystone is in Queen Eleanor's hand: "I am still here, between starlight and shadow." She did not die on the Night of Falling Stars. I know too little of the star gate, but Ardan the gate mage in Verdia has studied it all his life. Take this letter to him.
ObjectivesRewards- EXP 3,000
- Job EXP 1,800
- 1,000 Gold
- 2The Ghost Miners' RoadLv 37
From Ardan the Royal Waymage
The only safe road to the Twilight Sanctum, where the queen built her star gate, runs through Alder's Great Mine. The miners who cut the temple's stone still dig there, though long dead. Give them and their foreman rest, and the way will open (the Great Mine lies past Windscar Ridge).
Rewards- EXP 8,000
- Job EXP 5,000
- 6,000 Gold
- 3The Dusk Knight's OathLv 40
From Ardan the Royal Waymage
The Dusk Knight swore to let no one near the star gate again, and has kept watch three hundred years until he forgot who the enemy was. Intruders and seal drakes circle the temple. Fight through them and release the knight from his oath. We have not come to open the gate. We have come to close it.
Rewards- EXP 11,000
- Job EXP 7,000
- 8,000 Gold
- 4The Marshal Who Still MarchesLv 40
From Ardan the Royal Waymage
Behind the temple lies the Cinderwood, burning unquenched for three hundred years. The Alder troops sent to put out the fire still march in the ash, and their marshal believes all must burn before the light can turn. He is the other face of the Ice Queen. Release him, and the forest's fire may calm.
Rewards- EXP 9,000
- Job EXP 6,000
- 6,000 Gold
- 5Heat from the RiftLv 44
From Ardan the Royal Waymage
The Cinderwood's fire is not its own. It is drawn up from the Magma Hollow beside the Astral Rift, where leaking starlight drives the molten stone mad. Open the way through: defeat the lava golems and the magma fiend that bar it.
Rewards- EXP 15,000
- Job EXP 9,500
- 10,000 Gold
- 6The Astral WyrmLv 48
From Ardan the Royal Waymage
The Astral Rift lies before you. The Astral Wyrm that slipped through the queen's gate three hundred years ago still swallows what stars are left every night. Fight past the rift stalkers and the warden, bring it down, and bring back the star core within it, so the stars it swallowed can return to the sky. This battle needs a party.
Rewards- EXP 25,000
- Job EXP 15,000
- 20,000 Gold
Chapter 6 The Throneless QueenLv 52–58
- 1The River CastleLv 52
From Ardan the Royal Waymage
The queen's shadow bade you find her at the river castle, the half-flooded ruin north of Leafglow Grove. Bone knights and drowned sentinels still guard its gates. Open the way in first.
Rewards- EXP 78,000
- Job EXP 8,000
- 15,000 Gold
- 2Servants Still WaitingLv 53
From Ardan the Royal Waymage
Inside, the queen's servants still keep to their duties: an armour with no one inside, a noble with no head, a handmaiden still waiting to pour for her queen. Release them from those duties.
Rewards- EXP 97,000
- Job EXP 9,000
- 18,000 Gold
- 3The Drowned CastellanLv 55
From Ardan the Royal Waymage
The castellan still carries the castle's ledger, where every stone it was built from is written down. Spectral court mages guard him. Defeat them, bring down the castellan and bring me his ledger.
Rewards- EXP 150,000
- Job EXP 12,000
- 25,000 Gold
- 4The Missing StonesLv 55
From Ardan the Royal Waymage· Return to Hollis the Beekeeper
The ledger says the castle's foundations were hauled from "the stone ring in the east". The queen propped up her castle with the very stones that shared out the light, and so it no longer reaches the whole land. Hollis at Lavender Orchard lives beside Henge Moor. Ask him what he knows.
ObjectivesRewards- EXP 34,000
- Job EXP 3,000
- 5,000 Gold
- 5The Druid of the HengeLv 55
From Hollis the Beekeeper
The druid of Henge Moor lets no one near the stones any more, not since the kingdom's men carted them away. Glyph moths and dusk ravens keep watch with him. Fight your way to the druid: he must learn we have come to return the stones, not take them (Henge Moor lies east of Lavender Orchard).
Rewards- EXP 120,000
- Job EXP 11,000
- 22,000 Gold
- 6Stones Come HomeLv 56
From Hollis the Beekeeper
The druid says the lost stones are not only in the foundations: the castle's gargoyles were carved from henge stone, and the runes on their horns still glow. Bring those horns back, and bring down the rune stag barring the heart of the ring, so the druid can set the stones in their places.
Rewards- EXP 166,000
- Job EXP 14,000
- 30,000 Gold
- 7The Throneless QueenLv 58
From Hollis the Beekeeper· Return to Ardan the Royal Waymage
The stones are home and the light flows across the land again. All that still holds the queen between starlight and shadow is herself. Climb to the throne room of the river castle, let Queen Eleanor rest at last, and go back to tell Ardan. This battle needs a party.
Rewards- EXP 257,000
- Job EXP 20,000
- 50,000 Gold
Chapter 7 The Sleeping SandsLv 60–88
- 1The Light Points SouthLv 60
From Ardan the Royal Waymage· Return to Nadira of the Sun Temple
Since the stones came home, every dusk the henge gathers its light into one beam that points south. But the Henge Colossus has woken and lets no one follow it. Bring it down at Henge Moor, then follow the light to the Sand Fringe, where Nadira of the Sun Temple is waiting. I have sent word. This battle needs a party.
ObjectivesRewards- EXP 119,000
- Job EXP 16,000
- 30,000 Gold
- 2The Caravan RoadLv 62
From Nadira of the Sun Temple
Every month the temple caravan carries water and lamp oil along this road. Since the light reached the sands, scorpions and sand snakes have crawled up to bask in its warmth all along the way. Drive them off so the caravan can pass.
Rewards- EXP 110,000
- Job EXP 15,000
- 25,000 Gold
- 3Temple RaidersLv 64
From Nadira of the Sun Temple
The caravan got through, only to be ambushed by desert bandits. They believe the light falling on the sand marks gold buried beneath the tombs. Defeat them and bring me their headcloths, so I can tell how many bands there are.
Rewards- EXP 141,000
- Job EXP 16,000
- 28,000 Gold
- 4The Bandit ChiefLv 67
From Nadira of the Sun Temple
Every headcloth belongs to one band. The bandit chief means to lead his men into the tombs, and the armoured lizards he keeps guard his camp. Break through and bring him down before anyone wakes what sleeps below.
Rewards- EXP 229,000
- Job EXP 18,000
- 35,000 Gold
- 5Guardians of the Oasis RoadLv 70
From Nadira of the Sun Temple
The great sand serpent and the scorpion king are the guardians the sun kingdom set at the oasis road. They once let pilgrims through, but since the light came down they no longer know anyone. Bring both down so the way to the oasis opens.
Rewards- EXP 332,000
- Job EXP 20,000
- 40,000 Gold
- 6The Tombs Still WatchLv 72
From Nadira of the Sun Temple
At the oasis, the pharaoh's mummy soldiers have marched out of the tombs. They did not wake to harm anyone but to stand guard: the falling light made them think someone had come to wake their god. Black vultures circle above, waiting. Let the soldiers go back to their rest.
Rewards- EXP 320,000
- Job EXP 21,000
- 40,000 Gold
- 7Bitter WaterLv 77
From Nadira of the Sun Temple
The oasis water grows more bitter each day. The dryads who keep it have drunk starlight leaking down the roots and gone mad, like the dryads of the deep forest. Calm the oasis dryads and bring down the frenzied dryad at the root of it.
Rewards- EXP 609,000
- Job EXP 24,000
- 50,000 Gold
- 8Beetles of the SunLv 81
From Nadira of the Sun Temple
The temple holds that the scarabs roll the sun across the sky each day, and that the patterns on their shells map the sun's road. Bring me scarab shells to read, and bring down the golden scarab that lets no one near the patterns.
Rewards- EXP 916,000
- Job EXP 27,000
- 60,000 Gold
- 9The Waking ChantLv 86
From Nadira of the Sun Temple
The shell patterns say the sun sleeps beneath the cliffs above the oasis, with a wound that has never healed. But the mummy priests are chanting the pharaoh awake to drive out the intruders, and the intruders are us. Stop the chant before the pharaoh fully wakes.
Rewards- EXP 1,432,000
- Job EXP 30,000
- 70,000 Gold
- 10The Awakened PharaohLv 88
From Nadira of the Sun Temple
Too late: the pharaoh has woken. He believes we have come to wake his god before its time, and he will hear nothing until he is beaten. Bring him down at the oasis and bring me his sceptre, so I can send him back to the rest he has earned. This battle needs a party.
Rewards- EXP 3,966,000
- Job EXP 45,000
- 120,000 Gold
Chapter 8 The Sun ReturnsLv 88–98
- 1The Climb to SunbluffLv 88
From Nadira of the Sun Temple
Sunbluff rises above the oasis, and its paths are thick with sand drakes curled up in the warmth that seeps from beneath the cliffs. They guard that warmth more fiercely than gold. Open the way up; I will follow.
ObjectivesRewards- EXP 1,270,000
- Job EXP 35,000
- 80,000 Gold
- 2Feathers of the SunLv 90
From Nadira of the Sun Temple
The sun eagles once flew ahead of the sun each morning. Since it fell asleep they circle above the cliffs and will not leave. The temple books say their feathers glow when near the sun. Bring me their feathers and we will learn where it sleeps.
Rewards- EXP 1,894,000
- Job EXP 38,000
- 90,000 Gold
- 3Knights Still WaitingLv 93
From Nadira of the Sun Temple
Every glowing feather points to the summit, but the sun knights stand in the way. They swore to guard their god until it woke, and they believe anyone who climbs up has come to steal its light. Prove yourself with the blade; it is all they will listen to.
ObjectivesRewards- EXP 2,192,000
- Job EXP 40,000
- 100,000 Gold
- 4The Golden GuardsLv 95
From Nadira of the Sun Temple
The gold golems were shaped from the gold the kingdom offered to the sun. They have no hearts, only one order: let no one touch their god's resting place. Their cores still remember the road there. Bring me their cores and I will read the way from them.
Rewards- EXP 2,894,000
- Job EXP 42,000
- 110,000 Gold
- 5The Champion and the Golden DrakeLv 96
From Nadira of the Sun Temple
The road the golem cores tell of crosses the sun champion's court and the golden drake's nest. They are the last guardians before the resting place. Bring both down, and we will stand near the sun for the first time.
Rewards- EXP 3,369,000
- Job EXP 45,000
- 120,000 Gold
- 6The Fallen SeraphLv 97
From Nadira of the Sun Temple
One of the angels who served the sun believes her god died on the Night of Falling Stars. She fell from the sky with that belief and means to seal the resting place forever, as one seals a grave. Free her of that belief before the way is shut for good.
ObjectivesRewards- EXP 3,529,000
- Job EXP 48,000
- 130,000 Gold
- 7The Sun ReturnsLv 98
From Nadira of the Sun Temple
The Solar Dragon sleeps on the summit with the star shard from that night still lodged in its wound. When we come near, it will rise in pain and know no one. Do not fight to win: fight until it is weary enough for the shard to be pulled free. This last battle needs a party.
ObjectivesRewards- EXP 9,239,000
- Job EXP 80,000
- 300,000 Gold
Quest board
- The board draws new notices every midnight (Thai time): 9 for each rank, the same for every player. Each notice can be done once a day
- Take notices of your own rank or lower, from the rank's lowest level
- A notice asks for one to five things, each a hunt (about 60%) or a delivery from that rank's list. The more it asks, the fewer of each and the more it pays
- A hunt pays 30% of the EXP of the monsters it asks for, on top of what felling them gave · a delivery pays 25% of the EXP of a monster that drops the item for each one, and Gold of half what the items sell for · Job EXP is half the EXP
- Merit goes towards your next rank at the guild chief. A notice you have taken stays the same past midnight
Notices of several things
- 1 thingHow often 27%Of each 100%Pay bonus +0%
- 2 thingsHow often 27%Of each 75%Pay bonus +10%
- 3 thingsHow often 18%Of each 65%Pay bonus +20%
- 4 thingsHow often 18%Of each 55%Pay bonus +30%
- 5 thingsHow often 9%Of each 50%Pay bonus +40%
Each rank (a notice of one thing)
| Rank | From level | Hunt | Hunt Gold | Deliver | ||
|---|---|---|---|---|---|---|
| Lv 1 | 30 | 110 | 10 | 10 | 1 | |
| Lv 15 | 30 | 150 | 10 | 20 | 1 | |
| Lv 30 | 40 | 300 | 15 | 35 | 2 | |
| Lv 45 | 40 | 400 | 15 | 60 | 2 | |
| Lv 60 | 50 | 600 | 20 | 100 | 3 | |
| Lv 73 | 60 | 840 | 25 | 160 | 3 | |
| Lv 85 | 70 | 1,120 | 30 | 250 | 4 | |
| Lv 90 | 80 | 1,500 | 40 | 350 | 5 |
What its notices may ask for
Monsters to defeat · 29
- DewdropLv 1
- PuffseedLv 1
- DigmoleLv 2
- Lavender MothLv 2
- LeafgrubLv 2
- GlintflyLv 3
- PerkhareLv 3
- SnapbudLv 3
- HoneybumbleLv 4
- MossturtleLv 4
- Green ThornbeeLv 4
- Fall FrogLv 4
- Moss DriftLv 5
- Petal BeetleLv 5
- BogslimeLv 6
- Riverbank BoarLv 6
- ReedfrogLv 7
- Mire BeetleLv 8
- Poison MushroomLv 8
- Bog SnakeLv 9
- RicelingLv 9
- Bog WispLv 10
- Giant MosquitoLv 10
- Mud EelLv 11
- Stone SproutLv 11
- GearmoleLv 12
- Straw HuskLv 13
- Shard SentryLv 14
- Tidepool OctopusLv 14
Items to bring · 27
เปลือกเมล็ดปุย
เล็บตุ่น
เกล็ดปีกลาเวนเดอร์
เปลือกหนอนอ่อน
หยดน้ำค้างเรืองแสง
อุ้งเท้ากระต่าย
กลีบเขี้ยวดอกตูม
ขนปุยผึ้งน้ำหวาน
กระดองตะไคร่
ปีกบาง
ถุงลมกบน้ำตก
เมือกตะไคร่
กระดองกลีบดอก
เมือกบึงขุ่นข้น
เขี้ยวหมูป่า
ถุงเสียงกบกกน้ำ
เปลือกด้วงโคลน
สปอร์เห็ดพิษ
คราบงูบึง
รวงข้าวต้นข้าวน้อย
แกนหมอกบึง
เข็มยุงยักษ์
เมือกปลาไหลโคลน
เฟืองขุดของตุ่น
ฟางหุ่นไล่กา
แผ่นหินยามแตก
หนวดปลาหมึก
Monsters to defeat · 35
- Candle HollowLv 15
- Salt BatLv 15
- StormhareLv 16
- Vine MonkeyLv 16
- Drowned CorsairLv 17
- Razor WaspLv 17
- Root SpriteLv 17
- Canopy SpiderLv 18
- Leaf SpriteLv 18
- Cloud WispLv 19
- Crag DrakeLv 20
- Bough EagleLv 21
- Dust BanditLv 21
- Ice SealLv 22
- Ruin ArcherLv 22
- Fierce GullLv 23
- Sapling TreantLv 23
- Cracked GuardianLv 24
- Ship RogueLv 24
- Snow WolfLv 24
- Tree SnakeLv 24
- Cliff MonkeyLv 25
- Crystal FishLv 25
- Grave HollowLv 25
- Sting JellyLv 25
- Coconut CrabLv 26
- EmberslugLv 26
- Ash BeetleLv 27
- Ice BatLv 27
- Tribal HunterLv 27
- Isle LizardLv 28
- Cinder DrakeLv 29
- Coral GolemLv 29
- Crystal WormLv 29
- Shadow WolfLv 29
Items to bring · 34
ไส้เทียนเงา
ปีกค้างคาวเกลือ
หนวดกระต่ายพายุ
ขนลิงเถาวัลย์
เหรียญโจรสลัดจม
คมปีกแตนพิษ
รากภูตไม้
ใยแมงมุมยอดไม้
แสงใบไม้
เส้นใยเมฆเงิน
เกล็ดมังกรผาหิน
ขนนกอินทรี
ตราโจรฝุ่น
ไขมันแมวน้ำ
หัวลูกศรนครร้าง
ขนนกนางนวล
เปลือกทรีเอนต์
แกนพิทักษ์ร้าว
ตราโจรเรือ
ขนหมาป่าหิมะ
ฟันงูต้นไม้
ขนลิงผา
เกล็ดปลาคริสตัล
เศษผ้าคลุมสุสาน
เมือกแมงกะพรุน
กะลาปูมะพร้าว
แผ่นเกราะด้วงเถ้า
ปีกค้างคาวน้ำแข็ง
ขนนกนักล่า
เกล็ดกิ้งก่าเกาะ
เขี้ยวสะเก็ดไฟ
ปะการังโกเลม
ผลึกหนอน
ขนหมาป่าเงา
Monsters to defeat · 21
- Ice GolemLv 30
- Smoke WispLv 30
- Dark SpiderLv 31
- FrosthareLv 31
- Ghost MinerLv 31
- Ice CrabLv 32
- Forest GhostLv 33
- Ore GolemLv 33
- Aurora WispLv 34
- Rime GuardLv 35
- Walking BombLv 35
- Thorn AcolyteLv 36
- Dusk OutlawLv 37
- SalamanderLv 38
- Bell WispLv 39
- Seal DrakeLv 40
- Lava GolemLv 41
- Void GloopLv 41
- CairnlingLv 42
- Molten WormLv 43
- Rift StalkerLv 44
Monsters to defeat · 8
Monsters to defeat · 6
Items to bring · 6
Monsters to defeat · 6
Monsters to defeat · 6